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Showing posts from 2013

Gamesalad: Consumerism

I have designed a "serious game" concept about consumerism utilizing Gamesalad game design software. I have developed a game concept that is not purely for the sake of entertainment and distraction but a game designed not only for entertaining but to leave the player critically thinking, questioning, arguing and discussing the subject matter of the game. My approach includes both the design and visualization process that subverts expectations either through content and/or unexpected results.

Gamesalad Arcade: Consumerism

Pepakura Designer

I used a Skanect 3D scanner to scan Jeffery Campbell’s Lita Shoes, which creates a 3D replica of his trademarked product. I then used Pepakura Designer to print and design a paper model of this item. Pepakura Designer is a papercraft technique that predates 3D printing technologies. This is a very inexpensive way to produce objects in any scale, from the tabletop to the monumental.

Machinima "The Animate"

Original Clip of The Graduate (4:00-6:00)

In collaborate efforts by a group of 4 we have created a 3D computer animation rendered in an online community know as Second Life. Working together, we have reenacted a 2:00 minute scene from The Graduate utilizing machinima techniques while preserving the original soundtrack. We have taken account of every detail possible including concept, environment, location and characters, filming and editing for our cinematic reenactment. This assignment gave us an opportunity to explore the creative possibilities to incorporate computer gaming and online communities into a different medium of artwork.


Using Autodesk's 123D Catch system, I attempted to capture and create a 3D bust portrait utilizing an iphone camera. Assigned to a partner in class, we collaborated on how to go about in capturing a perfect 3D model. After multiple attempts, capturing a total of 226 images with various light sources and times of day, the best model came out when we used morning indoor lighting that was diffused by curtains. The myriad of possibilities for representing the human figure in 3D is a fascinating new way of portraiture facilitated by new digital processes.

Artist Questions

Julian Oliver:
What made you change from architecture to games?
How do you view public spaces verses game spaces?

John Paul Bichard:
What inspired you to do in-game photography?
What do you find interesting about it?

Virtual 3D Assemblage - Surviving the Future!

I have equipped a 3D model with the basics for surviving the environmental, political and social challenges 50 years from now. I have created a hypothetical design depicting a human circa 2063. I have equipped my model with stylish Google Glasses, this concept integrates Bluetooth, camera(s) and a heads up display provides augmented reality while employing an interactive system similar to that demonstrated by SixthSense ('SixthSense' is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information). My model is also fitted with complex composite armor that acts like muscle. This armor provides beyond superhuman strength, endurance, stamina, it’s about as close to becoming a Synthetic organism as it gets, it also provides protection from the surrounding harsh environments. It also includes a complete operating system that informs you of everything about your body’s hea…