Julian Oliver:
What made you change from architecture to games?
How do you view public spaces verses game spaces?
John Paul Bichard:
What inspired you to do in-game photography?
What do you find interesting about it?
What made you change from architecture to games?
How do you view public spaces verses game spaces?
John Paul Bichard:
What inspired you to do in-game photography?
What do you find interesting about it?
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